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| Blog Name: |
Beyond Skin |
| Url: |
http://mlab.taik.fi/~plankosk/blog/ |
| Language: |
English |
| Topics: |
game design, game characters, aesthetics |
| Description: |
Beyond Skin is a blog by Petri Lankoski about his doctoral research on character driven game design and topics related to his research and teaching at University of Art and Design Helsinki. |
| Popularity: |
21 Followers |
The Art of Videogames (Grant Tavinor)
Tavinor, Grant (2009). The Art of Videogames. Chichester: Wiley-Blackwell.
Tavinor looks at games using tool-set from the analytical philosophy of art,using especially the philosophy of fiction.
As the book is drawing on analytical philosophy, the discussion of the definition of videogame is inevitable. Fortunately, Tavinor does not just start a definition project, but discuss the different kinds of definitions and their uses. Definition offered is well-developed, but it trust the idea of intended use that makes skeptical (this is not fully though-out, but a hunch).
A big part of the book deals with games as fiction and character-based games. Again, the trea
Call for Papers: Games Research Methods seminar
Methods seminar at University of Tampere, 8-9 April, 2010:
What are the approaches and methods that are useful while studying games, play and related phenomena? The dynamic nature of interactive game form, the changing strategies adopted during actual play, as well as the multiple research questions that surround the design, implementation, distribution as well as the social uses of games all present their distinctive requirements for the methods that are suitable for their study.
Full CFP is available at http://gamesmethods.wordpress.com/2009/10/1
Currently Reading
Now, after handling in the dissertation manuscript, I have really started to read and seek new things. Now on my table is following books:
Flint Dille & John Zuur Platten, The Ultimate Guide to Video Game Writing and Design (Lone Eagle Publishing Company, 2007). The book, so far, is a very practical and though-provoking look at writing and designing action games.
Wendy Despain (ed.), Professional Techniques for Video Game Writing (AK Peters, 2008). I have read seven first chapters and found them bit shallow.
Pernard Berron & Mark J.P. Wolf, The Video Game Theory Reader (Routledge, 2009). 16 essays looking at video game
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