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| Blog Name: |
Blog de Carmel |
| Url: |
http://carmelhassan.es |
| Language: |
Spanish |
| Topics: |
ingeniería web, drupal, ux |
| Description: |
Blog de Carmel Hassan, desarrollo web, usabilidad, reflexiones y trucos sobre Drupal, recursos, referencias, teorías sin fundamento |
| Popularity: |
7 Followers |
What users want is to meddle with everything
We cannot forget that besides interaction, goals and tasks, the user has a deep desire of touch every touchable thing. We have to let them experiment with the interface without dramatical disasters.
Getting Things Done vs Motivation
Today I’d like to talk about how easily we assume some of the most fashionable terms used on Internet, specifically about the method “Getting Things Done” from David Allen’s book.
I have been reading posts about GTD and productivity for months frequently trying to improve my self-organizational skills and other processes to perform things that needs to be done. This is what this method is about.
“GTD rests on the principle that a person needs to move tasks out of the mind by recording them externally. That way, the
Idealista – experiencia como usuaria
Permitidme que escriba este post en castellano, entre otras cosas, porque posiblemente el público que pudiera estar más interesado seguramente prefiera este idioma.
Me gustaría, antes de nada, empezar felicitando al trabajo de renovación continuo que se está haciendo en idealista.com, como ya sabéis, el portal inmobiliario liderado por Jesús Encinar (CEO y experto en negocios).
Acorde con el reciente rediseño de la ficha de detalle de un anuncio, me gustaría comentar algunos detalles que desde mi experiencia y el uso que le doy podrían mej
How to dissuade users?
Persuability is the art of turning your visitors into customers. The theory says that the more persuasive is your product the more easily it will be sold (with notes, but enough for now).
From the usability approach we can think in persuability as a way of creating passionate and highly interested users. Being persuasive, we can enhance better user experiences in a positive and happy context or more convincing, at least. But, what if we don't want to persuade? What if the main goal is to dissuade users?
I have been looking for an answer in literature without success, so I'm going to ramble to see what happens (obviously, any resource or
Do you really need Expression Blend?
From UX Matters:
Here are a few things to remember when using Blend:
Don’t get hung up trying to create reusable, production code while designing. Doing this is detrimental to your exploring different possibilities. Instead, simulate behaviors through animation to get your intent across.
Don’t give up pen and paper. I still do a lot of sketching—either with pen and paper or on a whiteboard—before going to Sketchflow. Even when using Blend, I always keep my sketchbook withi
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