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Boxes and Arrows

 

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Blog Name: Boxes and Arrows
Url: http://boxesandarrows.com
Language: unknown
Topics: IA, UX, Usability
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Popularity: 5 Followers

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IDEA 2009 - Day 2
IDEA2009 had the world’s foremost thinkers and practitioners converge on Toronto’s MaRS Convention Center to share the big ideas that inspire, along with practical solutions for the ways people’s lives and systems are converging to affect society. Listen and learn from experts in a variety of fields as we all continue the exploration of Social Experience Design. Subscribe to the Boxes and Arrows Podcast in iTunes or add this pag
Four Key Principles of Mobile User Experience Design
Prior to becoming a senior UX designer at Popular Front Interactive, I spent two years as a mobile UX researcher within the Georgia Institute of Technology’s Mobile Technologies Group – a lab tasked with both future-casting and then rapidly prototyping innovative mobile experiences.As I transitioned from academia to industry, I discovered that while mobile UX was discussed, it wasn’t discussed from the same broad frame of reference that I was used to within the confines of a research-based institution. Although more recent mobile UX conversations I have found myself in have undoubtedly benefited from the ongoing smart phone revolution, overall I still find these
IDEA 2009 - Day 1
IDEA2009 had the world’s foremost thinkers and practitioners converge on Toronto’s MaRS Convention Center to share the big ideas that inspire, along with practical solutions for the ways people’s lives and systems are converging to affect society. Listen and learn from experts in a variety of fields as we all continue the exploration of Social Experience Design. Subscribe to the Boxes and Arrows Podcast in iTunes or add this pag
What design researchers can learn from hostage negotiators
It’s 2 a.m., and a call comes across the radio that a young man with a gun has barricaded himself and his mother in his home. No shots have been fired, and little communication has been established between the man and police officers outside. The officers on the scene report that the young man has been struggling with the loss of his job and feels like there’s no reason to live. The crisis response team has been called, and hostage negotiators are en route. It’s the negotiator’s job to ensure that the young man does not harm himself or others during this crisis. What would you do? How would you handle this situation?
Experience Themes
There’s an old adage among screenwriters that when a writer can sum up a story in a sentence or less, he has discovered what’s important about the story. He’ll know what the story is about and therefore have a strong sense of theme. And in knowing the theme, he’ll have a compass to use in the process of “designing” the damn thing (i.e. what to keep, what to lose, what actually happens at the end). The story will be all the better for it because it all hangs together with a central idea that will give it greater impact and meaning. Now wouldn’t it be nice if we had something like that for user experience design? This article is ab

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