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| Blog Name: |
Man Bytes Blog |
| Url: |
http://corvus.zakelro.com/ |
| Language: |
English |
| Topics: |
storytelling, video games, community |
| Description: |
Man Bytes Blog is the professional blog of Corvus Elrod, Semionuat and Narrative Design Consultant. The blog's focus is the same as Corvus' focus--Story, Play, & Community |
| Popularity: |
64 Followers |
Nov ‘09 Blogs of the Round Table #bort1109
The structure of the Round Table is changing dramatically, at least for a time. After a trial run of three months or so, we’ll assess how things are going and retool if we need to. But for now–welcome to the new Blogs of the Round Table!
The Blogs of the Round Table is an open-contribution collection of essays based around a central literary design challenge. Each month a book is assigned and contributors are asked to design a game that reflects the core themes of the book. The challenge is not to merely design a game base
Table Top RPG Perspectives
With the discussion of camera perspectives in video games (and how 1st and 3d person cameras affect “presence”) popping back up on Twitter over the weekend, I got to thinking about perspective in table-top RPGs.
In RPGs, the Storyteller Prime/GM traditionally sets the stage in 3rd person:
The ninja clambers up the drain pipe and disappears over the edge of the roof.
While the storytellers/players (re)set the stage in 1st:
I follow and try not to lose sight of her.
This evolved for obvious reasons–the Storyteller typically plays as a single character while the Prime is responsible for th
Oct ‘09 Blogs of the Round Table
October ‘09
Designer DenouementsHow can the denouement be incorporated into gameplay? In literary forms, it is most often the events that take place after the plot’s climax that form your lasting opinion of the story. A well constructed denouement acts almost as a payoff, where protagonists and antagonists alike realize and adjust to the consequences of their actions. Serial media often ignored the denouement in favor of the cliffhanger, in order to
Sept ‘09 Blogs of the Round Table – UPDATE 10-02
After a long hiatus, we’re back ! As always, the BoRT is open to anyone who wishes to participate. To ease us all back into the BoRT habit again, we’re going with a very open topic this month. I hope you have fun playing with it.
September ‘09
Isn’t That Spatial? Every video game has certain benefits and constraints in the way it represents space. Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shoot
HoneyComb Engine Revs Up
It’s been pretty quiet around Man Bytes Blog this summer. This has mostly been due to a very full schedule and that isn’t likely to let up any time soon.
The BIG news is that Zakelro Story Studio has launched the HoneyComb Engine site at honeycombengine.com. At the moment, the site is a bit disjointed and contains pretty much just the rough draft of the HoneyComb Engine Handbook and forums for feedback on said rough draft.
Wait a moment. Let me say that another way.
The HoneyComb Engine has gone public! Yes it’s ju
- SpeakB4UThink
video games, technology, movies
- Read, Write & View
Convergence, Writing, Storytelling
- Oddly Entertaining* Navel-Gazing
video games, game development, politics
- Sparkling Diversity
opinion, community, observations
- Thinking The Box
Collaboration, community, economic development
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