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Modern Warfare 2’s splash effect
“Modern Warfare 2” is proving to be a benevolent king of the
video game hill.
The positive effects for Activision and its shareholders are
pretty obvious. When you sell $550 million worth of games in five days, everybody’s
happy. But Microsoft is seeing a big bump as well.
Last week came word that 2 million people had concurrently logged
on to Xbox Live to play the game. Now we’re learning that 2 million XBL users have
logged on to Facebook in the first week of the dashboard update.
Machinima.com sets up its own gaming awards show
Spike TV’s not going to have all the fun this awards season.
Machinima.com today will announce a video game awards show called the Inside
Gaming Awards – based on the site’s existing weekly program. Awards will be
selected Dec. 11 – the night before Spike’s awards – and aired on YouTube on
Dec. 15.
The show won’t have celebrities or the other tel
Happy fifth birthday WoW
Five years ago today, massively multiplayer online Happy games changed forever.
At the time, we thought the number of players being pulled
in by titles like “EverQuest” – with roughly 750,000 subscribers - were
mind-boggling. We had no idea.
It was on this date in 2004 that Blizzard Entertainment
unleashed “World of Warcraft” on the gaming world. Coming on the heels of the
then just-released “EverQuest II,” it was expected to d
PS3 gets ready for 3D
Sony’s plans in the 3D TV space have been known for a while
now, but the company has finally confirmed rumors that the PS3 is going to be
tagging along for the ride.
In a presentation accompanying its earnings report today, Sony
noted that it would “release 3D games in line with Sony’s 3D strategy” and that
“all PS3 units will be firmware upgradeable to 3D”.
In and of themselves, the two lines are fairly benign. But
when looked at in conjunction with the company’s larger ambitio
Spike TV ups the ante for its VGAs
Full disclosure up front: I’ve got a little history with the
Spike VGAs. In 2004, I was a member of the advisory committee,
helping the network pick the nominees and winners for several categories.
I quit the board the next year, on ethical concerns, since
the network was insisting that judges and advisors nominate and vote on games that
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