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Trap-a-Day · 41m ago

Blow Lock (CR 1)

The door is locked. Type: mechanical; Perception DC 19; Disable Device DC 19 Trigger touch; Reset Repair Effect If lock picks or anything is stuck into the lock, compressed air blows it back...
Trap-a-Day · 1d ago

Crafter’s Fortune Cookie (CR 2)

A bowl of fortune cookies is on the table. Type: magical; Perception DC 26; Disable Device DC 26 Trigger touch; Reset none Effect If the cookie is opened, the fortune will read something lik...
Trap-a-Day · 2d ago

Quick Drying Cement (CR 1/2)

The floor is very clean here. Type: mechanical; Perception DC 19; Disable Device DC 17 Trigger touch; Reset none Effect The floor is covered with a fine dust over wet cement. When disturbed,...
Trap-a-Day · 3d ago

Boulder Door

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.  A boulder is blocking the entrance to a cave. If it is moved or destroyed, the entire mountain slides dow...
Trap-a-Day · 4d ago

Spillway (CR 6)

A platform looks over a large pool of water; a landing is on the other side. On this side, there is a series of levers presumable used to drain the pool. Type: mechanical; Perception DC 21; ...
Trap-a-Day · 5d ago

Broken Heart (CR 10)

A ring case sits on the table. Type: magical; Perception DC 34; Disable Device DC 34 Trigger touch; Reset none Effect If the case is opened, the target’s aorta tears. Broken Heart (DC 28 For...
Trap-a-Day · 6d ago

Saturated Path (CR 5)

The ground on this path that runs along the hillside is very wet and soft. Type: mechanical; Perception DC 21; Disable Device DC 24 Trigger location; Reset none Effect One spot on the path c...
Trap-a-Day · 1w ago

Powdered Peppers (CR 2)

It is a small drop to the floor below. Type: mechanical; Perception DC 21; Disable Device DC 19 Trigger location; Reset none Effect The floor tile just below sits atop a bag of powdered chil...
Trap-a-Day · 1W ago

Fist Knocker (CR 4)

The knocker on the door is in the shape of a fist. Type: magical; Perception DC 28; Disable Device DC 28 Trigger touch; Reset none Effect If the door is opened without using the knocker, it ...
Trap-a-Day · 1W ago

Light Door (CR 2)

A locked, wooden door is set into the wall. Type: mechanical; Perception DC 19; Disable Device DC 19 Trigger touch; Reset none Effect If the door is opened, it sets off a small explosion tha...