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Blow Lock (CR 1)
The door is locked. Type: mechanical; Perception DC 19; Disable Device DC 19 Trigger touch; Reset Repair Effect If lock picks or anything is stuck into the lock, compressed air blows it back...
Crafter’s Fortune Cookie (CR 2)
A bowl of fortune cookies is on the table. Type: magical; Perception DC 26; Disable Device DC 26 Trigger touch; Reset none Effect If the cookie is opened, the fortune will read something lik...
Quick Drying Cement (CR 1/2)
The floor is very clean here. Type: mechanical; Perception DC 19; Disable Device DC 17 Trigger touch; Reset none Effect The floor is covered with a fine dust over wet cement. When disturbed,...
Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. A boulder is blocking the entrance to a cave. If it is moved or destroyed, the entire mountain slides dow...
Spillway (CR 6)
A platform looks over a large pool of water; a landing is on the other side. On this side, there is a series of levers presumable used to drain the pool. Type: mechanical; Perception DC 21; ...
Broken Heart (CR 10)
A ring case sits on the table. Type: magical; Perception DC 34; Disable Device DC 34 Trigger touch; Reset none Effect If the case is opened, the target’s aorta tears. Broken Heart (DC 28 For...
Saturated Path (CR 5)
The ground on this path that runs along the hillside is very wet and soft. Type: mechanical; Perception DC 21; Disable Device DC 24 Trigger location; Reset none Effect One spot on the path c...
Powdered Peppers (CR 2)
It is a small drop to the floor below. Type: mechanical; Perception DC 21; Disable Device DC 19 Trigger location; Reset none Effect The floor tile just below sits atop a bag of powdered chil...
Fist Knocker (CR 4)
The knocker on the door is in the shape of a fist. Type: magical; Perception DC 28; Disable Device DC 28 Trigger touch; Reset none Effect If the door is opened without using the knocker, it ...
Light Door (CR 2)
A locked, wooden door is set into the wall. Type: mechanical; Perception DC 19; Disable Device DC 19 Trigger touch; Reset none Effect If the door is opened, it sets off a small explosion tha...
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